<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Gaming and Learning</title>
	<atom:link href="http://historiarum.org/2007/04/09/gaming-and-learning/feed/" rel="self" type="application/rss+xml" />
	<link>http://historiarum.org/2007/04/09/gaming-and-learning/</link>
	<description>Thoughts on Digital Media and History</description>
	<lastBuildDate>Sat, 15 Dec 2007 00:02:59 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Lee Ann ghajar</title>
		<link>http://historiarum.org/2007/04/09/gaming-and-learning/comment-page-1/#comment-196</link>
		<dc:creator>Lee Ann ghajar</dc:creator>
		<pubDate>Wed, 11 Apr 2007 13:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://historiarum.org/2007/04/09/gaming-and-learning/#comment-196</guid>
		<description>You know, there&#039;s a totally unsubstantiated theory, undoubtedly fueled by people with segmented mathematics skills, that there are &quot;geometry people&quot; and &quot;algebra people.&quot; The idea is that the one group neither likes nor excels at the subject matter of the other.  I am wondering if Myst appeals to &quot;geometry people&quot; and the patterning and proofs are simply tedious to &quot;algebra people.&quot;  Or, maybe I just like it because I&#039;m no good at games requiring speed and manual dexterity and I really don&#039;t like role-playing, violence, or creating and interacting in an imaginary environment.  I only care about the story of Myst as far as it interweaves with the puzzles.  That&#039;s one weird family, but what a fabulous environment they live in.</description>
		<content:encoded><![CDATA[<p>You know, there&#8217;s a totally unsubstantiated theory, undoubtedly fueled by people with segmented mathematics skills, that there are &#8220;geometry people&#8221; and &#8220;algebra people.&#8221; The idea is that the one group neither likes nor excels at the subject matter of the other.  I am wondering if Myst appeals to &#8220;geometry people&#8221; and the patterning and proofs are simply tedious to &#8220;algebra people.&#8221;  Or, maybe I just like it because I&#8217;m no good at games requiring speed and manual dexterity and I really don&#8217;t like role-playing, violence, or creating and interacting in an imaginary environment.  I only care about the story of Myst as far as it interweaves with the puzzles.  That&#8217;s one weird family, but what a fabulous environment they live in.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: veprek.com &#187; Blog Archive &#187; Is interactivity always a good thing?</title>
		<link>http://historiarum.org/2007/04/09/gaming-and-learning/comment-page-1/#comment-190</link>
		<dc:creator>veprek.com &#187; Blog Archive &#187; Is interactivity always a good thing?</dc:creator>
		<pubDate>Tue, 10 Apr 2007 21:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://historiarum.org/2007/04/09/gaming-and-learning/#comment-190</guid>
		<description>[...] my comments on Tad&#8217;s blog, Ken&#8217;s Historiarum, and on Maureen&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] my comments on Tad&#8217;s blog, Ken&#8217;s Historiarum, and on Maureen&#8217;s [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Laura Veprek</title>
		<link>http://historiarum.org/2007/04/09/gaming-and-learning/comment-page-1/#comment-189</link>
		<dc:creator>Laura Veprek</dc:creator>
		<pubDate>Tue, 10 Apr 2007 21:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://historiarum.org/2007/04/09/gaming-and-learning/#comment-189</guid>
		<description>Ken-I find it interesting that you seem to agree with or support Gee&#039;s argument. Maybe I&#039;ll have to take a look at that part about Tomb Raider. To echo what I&#039;ve said on my own blog and in other comments, I really believe that while there may be things that one can learn while playing a video game, this method should not become the preferred method, or even a primary one. It&#039;s a game! Not only do I believe that education shouldn&#039;t demean itself to have to become &quot;fun&quot; to get and retain students&#039; interest, I also would hate to see games become purely educational. I happen to like an escape from time to time, and I would really hate to think I&#039;m learning something while doing it. (yes, I am laughing a little) But still... as to what you said about Myst, I would wholeheartedly agree. Man, slow and tedious indeed. I still don&#039;t get what I&#039;m supposed to do. I haven&#039;t made it past the first stop and I&#039;ve clicked on everything I could find to click on. I just don&#039;t get it. It&#039;s like what Josh Brown said in his article about users of the Lost Museum: &quot;...teachers and students who gleefully clicked on different 3-D exhibits but professed utter bewilderment about the significance of what they found.&quot; Yup, that&#039;s me. But the glee only lasted about an hour, then I got irritated and quit the game. I promise to give it another shot.</description>
		<content:encoded><![CDATA[<p>Ken-I find it interesting that you seem to agree with or support Gee&#8217;s argument. Maybe I&#8217;ll have to take a look at that part about Tomb Raider. To echo what I&#8217;ve said on my own blog and in other comments, I really believe that while there may be things that one can learn while playing a video game, this method should not become the preferred method, or even a primary one. It&#8217;s a game! Not only do I believe that education shouldn&#8217;t demean itself to have to become &#8220;fun&#8221; to get and retain students&#8217; interest, I also would hate to see games become purely educational. I happen to like an escape from time to time, and I would really hate to think I&#8217;m learning something while doing it. (yes, I am laughing a little) But still&#8230; as to what you said about Myst, I would wholeheartedly agree. Man, slow and tedious indeed. I still don&#8217;t get what I&#8217;m supposed to do. I haven&#8217;t made it past the first stop and I&#8217;ve clicked on everything I could find to click on. I just don&#8217;t get it. It&#8217;s like what Josh Brown said in his article about users of the Lost Museum: &#8220;&#8230;teachers and students who gleefully clicked on different 3-D exhibits but professed utter bewilderment about the significance of what they found.&#8221; Yup, that&#8217;s me. But the glee only lasted about an hour, then I got irritated and quit the game. I promise to give it another shot.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
<!-- o4 --><!-- c4 -->