Archive for the ‘697’ Category

Analyzing Atlases

Tuesday, September 11th, 2007

Maps can provide interesting access points to the past. The information, presentation, and context of historical maps can indicate more that geographic locations. Instead they carry cultural attitudes and values, changing demographics, and contemporary political inclinations. In gathering historical maps together, topical themes can be traced over time and place, and much can be gleaned from their nuances and details.

Derek Hayes’ Historical Atlas of the United States and the David Rumsey Map Collection offer two efforts to utilize historical maps for research and education, but accomplish their similar goals through very different approaches. There is much to compare and contrast between the two projects, including the comparative selection of maps and historical context they are placed in. Mostly, however, it seems relevant to dissect the differences between the digital and traditional methods of publication of each. Historical Atlas of the United States is a traditional printed atlas, while the Rumsey Collection is an online archive. The collections have much in common, but it is in their differences that the different potential uses for maps begin to appear.

Perhaps because the book is still a more familiar device, the overall look and feel of Hayes’ work is more attractive than the website. Historical Atlas of the United States is a gorgeous book with beautiful reproductions, and it is very enjoyable to turn the pages and closely examine the maps. It is laid out well, with text woven between the maps, and helpful captions supporting both the analyses and the primary documents. This layout seems to be the greatest advantage of the traditional method of publication. With the book it is much easier to place maps in context with each other due to large size of the viewing area. It is difficult to effectively do this through a website as most users do not have computer monitors near the size of the large paged atlas. Similarly, the quality of color and resolution is under control in the printed format, whereas the website is again reliant on the technology of the user. With regard to these simple presentation aspects the book offers a superior experience.

Additionally, the book was far more efficient at delivering complementary text alongside the maps. With all of the relevant information&emdash;primary sources (maps), commentary (captions), and narrative text&emdash;readily available it offers a seamless experience. Alternatively, the Rumsey Collection struggles to coherently present all of the material related to the map. Large versions of the map appear in different windows than the metadata, forcing the user to flip back and forth between the two. This makes the natural inclination to refer from text to map and back a difficult task. This seems to be a simple design flaw, however, and an effect similar to the atlas could be accomplished digitally with better site structure.

Maybe not coincidentally, Historical Atlas of the United States offers better analysis and context for the maps than the Rumsey Collection. This might be a difference in approach. The Rumsey Collection functions more as an archive than a historical argument. It does seem possible though that the awkward presentation system inhibited the development of textual analysis or commentary on the website. Nonetheless, the maps on the Rumsey site offers little in the way of information beyond some metadata regarding the map’s origins and relations to other maps. Again, this is likely a function of the goals for the site, but it is hard to imagine it presenting a coherent and useful historical narrative as it is currently constructed.

This is not to say the digital medium does not have its advantages. The Rumsey site asserts, “Presenting individual maps in a digital format literally breaks the boundaries of an atlas’s bookbinding, allowing the viewer to view single maps independent of their original encasing.” And in presenting the primary sources the Rumsey Collection offers much more than Historical Atlas of the United States. Most importantly, the maps appearing on the website can be zoomed in on, allowing for a much closer examination of detail than the book. For example a map of AT&T trunk lines from 1891 appear in both the atlas and on the website. As highlighted in the images below, it is apparent that the maps on the website are far more useful for research and for getting a sense of the information the map is conveying. If one only was able to view the AT&T map in the atlas the towns and routes would be unclear. Instead, viewing it on the Rumsey site, questions arise regarding why certain towns were chosen to receive telephone and telegraph lines in the early telecommunications era.

Map

The above image which is the general size of the one pictured in the atlas offers little insight into the detail of the map. However, as shown below, the website allows a much closer analysis of the map

Map

Ultimately, there are a number of trade-offs in choosing a method to present historical atlases. It seems harder to present a coherent narrative digitally, though this might simply be that the goals and technology of the Rumsey Collection are not congruous with such a project. However, the flexibility and precision the digital maps offer is a major advantage in developing a collection of maps for comparison and analysis.

A final advantage of the digital format that is not present in the Rumsey Collection, but bears mentioning, is the potential for creative uses of maps it offers. The photo sharing site Flickr contains a number of groups dedicated to historical cartography, including one called Memory Maps. While these are not strictly historical atlases, they do contain maps of a historical bent. The group description describes, “The idea is to take a satelitte image of your neighborhood from your childhood, and use “notes” to tell the story of you growing up.” In transforming maps of familiar areas, users are creating items which will speak to future historians, as well as create a usable record of the near past for current scholars. Here we can begin to further explore the way maps can be infused with narratives similar to the ones presented in both Hayes’ and Rumsey’s collections.

As one user notes, “So if memories are an expression of historical remberances, how is it possible to use current maps to express the temporal quality of those memories?” It is an interesting thought to keep in mind while examining maps of eras past. As both Hayes and Rumsey show, maps are far more than simple geographic representations. And as their projects exemplify, there are different ways we can come to know and understand maps more deeply and begin to unravel their meanings.

Almost Forgot

Tuesday, September 4th, 2007

Reading Lee Anne Ghajar’s post about the interpretational aspects of cartography reminded me of something I came across a few months back. You ask, “But is a satellite view of the earth subject to the same interpretive categories as the first maps of new continents?” I would answer probably not, although I’m sure we could stretch and find some points about which side of the earth is the picture and its orientation. Regardless the flip side of the question, about how we can add value to maps seems more interesting.

A few months back I came across a site called Worldmapper. Their tagline is “The world as you’ve never seen it before.” And it’s true. Take for example the two images below.

Map

Map

The first image represents the territory size in proportion to the number of botanical gardens found in that area. The second image does the same but for the number of plant species. So here they have taken maps and given them unique representations with two somewhat related sets of data. The disparity between the two is amazing. Moreover, it makes one quickly realize how maps can be instilled deeply with both useful and loaded information. This seems important for us to remember moving forward in class since, as Lee Anne notes, “… historical maps are necessarily objects that must be interpreted.”

Getting on Board

Monday, April 23rd, 2007

Looking at the articles by James Paul Gee and Niall Ferguson, as well as playing MYST III, it seems we might be witnessing a paradigm shift in the model of education. The trends away from simple textual based learning, as well as the mammoth advances in computer science over the past two decades have led to the entrance of video games into the classroom. However, the enthusiasm is far from universal, especially for those who generally do not equate learning with fun.

As Gee offers in the conclusion of “Learning by Design,” “When we think of games, we think of fun. When we think of learning we think of work. Games show us this is wrong.” Gee examines the underlying lessons that many non-educational games can offer its users such as strategic thinking in specific contexts. What he is essentially arguing is that their is a model of learning embedded in games, and that it is often far more effective than ones found in the classroom precisely because its users enjoy using the material and as such get more out of it.

To an extent MYST tries to bridge the gap between tradition and the new in its structure. While there is a certain fetishization of textual forms in the game (in the use of books as the mechanisms of time travel, as well as the high amount of reading required for a video game), most of the game revolves around following visual clues to solve puzzles. While I found the clues too disconnected and obtuse to make the game enjoyable (and thus a useful learning experience), I imagine others could have an immersive, challenging, and pleasant experience. In this sense MYST may meet Gee’s requirements for a useful educational game. What would be interesting would be translating a game like MYST into a historical context. Perhaps something along the lines of Tomb Raider, with players hoping to unlock the secrets of the Valley of the Kings, but based on the work of Howard Carter, rather than some ahistorical model. Then users would be learning both the abstract lessons Gee finds video games are most effective at conveying, as well as the historical content Ferguson thinks can make them educational tools.

What is likely most important to remember in all of this, it is that video games are becoming central to the experiences of children today whether we like it or not. As Niall Ferguson writes of the current school-age generation, “And, as they seek a deeper understanding of the world we live in, they
may not turn first to the bookshelves. They may demand to play—or
rather replay—the great game of history for themselves.” Rather than decrying this as a negative development, it seems more useful to attempt to understand the games they play and think creatively about how games and the their principles can be incorporated into a positive learning experience.

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